You may well have noticed there are only four moving civilians available as stock models, and three look identical. That seems a little sparse to populate an entire planet, especially since they're all male.
Therefore this is a library of animated human models, and also animals, both scenery models and simobjects, to put in your creations.
There are just under 300 models in total in here which are based on about 65 different model meshes with variations in colour and action. You should be able to populate a largeish airport without too much saminess.
I did my best with global variety but there are whole swathes of our species who no one seems to make models of. Same goes for children, but they're vile anyway.
The models will show up under 'ahq' in the SDK object list followed by a short description of the model and action. Animals will show up under 'ahqa'.
Most are standing or sitting with a short loop of movement or action such as talking, waving, stretching.
The sim quickly reduces frame rate as you get further away making the action jerky with more complex animations such as walking so there aren't very many of those.
These are all stock animations created by Mixamo, an online animation site, so they're limited in number and variety.
If a model comes in a version with a different colour it will have 'C1' or 'C2' etc after the name so you can use it in the same scene as the original and not be too obvious.
In the SDK object list search -
'guy' for a male.
'gal' for a female.
'business' for some smart people.
'beach' for some delectable flesh.
'Fireman', 'airline' and 'security' will turn up some airport firemen, security guards and airline pilots. 'Old' will find some hot elderly people if that's your kink. 'Armed' will find some people holding guns and looking ready to use them.
The most common actions to search for are - 'sit' or 'stand' obviously plus 'idle' 'talk' 'walk' 'phone' and 'wave' with a few others sprinkled in.
Some of the models are very good. Some are awful. Some are downright disturbing. The emphasis is on download size so quite a bit of fanciness has been thrown away, if there was any to start with.
Most but not all have LODs, but obviously the animation is the main strain on computers. When you hit a certain number of visible moving models all of the animations stop in unison at once. I can't be bothered to count that number but it's a bit over 200 animated models.
The other section consists of Simobject animals and humans. These all have a walking animation and need to be placed in a worldscript to move at an acceptable speed. A worldscript for each model is included which is a simple loop for demonstration purposes, but I don't know how usable they'll be in the 'real' world'.
There are two items in this download so you will need to click again for the community folder content. There's a main package and a separate section for developers in a zip file.
The developer section includes all the various xmls of the models and original worldscripts so you can refer to them. There's a bunch of thumbnails of each model and also tutorials on how to make your own worldscripts and how to get your own models in to MSFS.
Model credits - blendtek, thunder, mohsenmousavi2313, Udara Sampath, mike alger, rusty greinder, tural 3d
V 1. 3
A few things have been consolidated or removed so better to completely delete the old version.
Replaces a couple of the most offensive models with better ones - the military jet pilots and two particularly unsettling boy models. Don't worry, there's still plenty of godawful ones.
In the scenery object list I have added some - dirtbike riders, superbike riders, a few general people in Hiviz jackets with headsets, armed soldiers, photographers, people in hospital gowns, workmen in hardhats or hazmat suits, men in official-looking unforms of indeterminate legitimacy as I can't make all the world's police, and a few extra old people, business people and civilians.
I've chucked in a few props - a wheelchair, a log for my axe-wielding hunk, a couple of laptops for typing people and a wheelbarrow.
And I've also added static sheep and cows to fill those faraway fields. No one wants an animated dot a mile away. Or I don't. And that's that.
In the simobjects I have added - animated cyclists, wheelchair users, riders on horses, manly men carrying pipes and pushing wheelbarrows and a few other extra walking people. The horses and bikes look horrific from a distance due to the sim cutting down their animation so I wouldn't go too bonkers with those.